![]() In 2013 Marco Bambini - the creator of Creo - and a small team of pioniers decided that is was time to change the way things used to work and Creolabs was born. I had the same feeling in 1992, when I was teaching myself coding Windows applications using C/C++ 7.0. Apple did a lot during the years to improve the development process, but there’s still lot to be done in this area.Ī fast and seamless app development cycle is the first thing that every developer wants at the end of the day, because the most boring task you can experiment as a programmer is writing a hundred lines of code to create your “Hello word” app or waiting until you app wakes up after you pushed the Run button. Try it by yourself: searching on the Internet you can find tons of programmers that complains about both simulator and UIKit performances. Part of the reason for its slowness is that the iOS simulator has been built on top of the Apple UIKit. The main problem complained by a good part of the developers community is that the development process centered around “Xcode + iOS simulator” is pretty slow. It comes with an iOS simulator to let you test your app while coding, and it is not the smartest software component ever created by Apple. ![]() Xcode is a powerful development environment that runs on MacOS. You need to master the process of creation, the iOS APIs and Xcode of course-the IDE provided by Cupertino. You need to learn a lot of things before you can start creating even a simple app. Creating an iPhone app has never been an easy task though. ![]() Soon after the iOS SDK was open to developers, thousand of them began to learn how to code these new “apps”” and hundreds of thousands apps showed up in the App Store almost overnight. ![]() ![]() The iPhone was cool, but the coolest part has been the birth of an entire new ecosystem when Apple opened the App Store one year later. ![]()
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